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Submission to Indie Game Maker Contest 2017
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Devlog
So a quick thought/question to anyone interested
March 07, 2019
by
AI Sin
So right now the development is going slowly because I'm looking for a good engine (Godot and Unity look like they have the best potentials so far). The question I have though is whether people would...
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2019-01-13 Been a while so current status
January 14, 2019
by
AI Sin
So took a bit of a hiatus from devlogs (Sorry! I totally forgot to update here!). For those that don't follow the facebook or patreon feeds, I'm currently working on the fonts for this game (and the r...
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Current Status as of 2018-10-06
October 06, 2018
by
AI Sin
A few new visuals for bosses have been made. Should soon make a small visual update once all the current bosses are done. (I am waiting for all the new visuals to be ready before pushing the next upda...
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2018-09-07: Related Game and Backstory talk (chronology)
September 07, 2018
by
AI Sin
Deciding between Engines So right now I've expanded to 3 different engines that I'm testing out. As part of the testing out process, I'm working on another game. Currently looking at 3 engines. Unit...
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Current status as of 2018-08-21
August 22, 2018
by
AI Sin
So still trying to decide on whether I want to switch over to VNM. The main issue is that with VNM, the dungeon aspect will be more difficult as VNM is more difficult to work with as far as 2.5d goes...
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Current status as of 2018-07-27
July 27, 2018
by
AI Sin
A lot of graphical assets are being made, but somewhat stalled because I'm deciding if I should switch to Visual Novel Maker. Despite a lot of bugs and needing to learn a bunch of code to add in a RPG...
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0.0.2.0.a Current Status as of 2018-07-25
June 25, 2018
by
AI Sin
Uploading a visual patch with the new artwork. The artwork is still being updated. There are a few bugs in this version which should be fixed once the artwork is finished (The bugs have to do with a l...
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Current Status as of 2018-06-12
June 12, 2018
by
AI Sin
#Steam, #Status, #Story, #News
New characters have their graphics being prepared. Preparing the main characters for a graphics update (Will be updating dialogue boxes as the characters get finalized graphics). Once the main charac...
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Current Status as of 2018-05-28
June 11, 2018
by
AI Sin
So been a while since I posted, looks like I may have a heart issue so they'll be monitoring my heart. Meanwhile, I'll still be working on this. Have two new storylines I plan to add soon and one upda...
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Current status as of 2018-02-20 (and lol wut?)
February 20, 2018
by
AI Sin
2
So apparently someone decided to steal this game and post it as his own. Lol, wut? Seriously? Anyways, been having a lot of medical issues recently since my health has been on a major decline. Based o...
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Current status as of 2018-01-08:
January 08, 2018
by
AI Sin
1
Currently still working on the core scripts. I've been sick for a while so I haven't been making any progress due to the need to rest. I'm getting better so hopefully I'll be working on the scripts ag...
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[Hotfix] 0.0.1.1h
December 24, 2017
by
AI Sin
1
Event was happening too late, hindering progression. Event has been moved to where it should be. Normal enemies gaining HP too fast, bosses gaining HP too late. Enemy HPs have been modified. We've tri...
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0.0.1.1f + 0.0.1.1g
December 18, 2017
by
AI Sin
1
#igmc2017, #update, #bugfix
Combat Rebalance Uses the intended combat formulas. New formulas will make health more important and raw defense both less important and more important. (It will be less important at lower levels wher...
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Hotfix to come tomorrow.
December 18, 2017
by
AI Sin
Intended hotfix will come tomorrow. Currently trying to do some last minute fixes. This will not add any major new content (if anything, it is removing some content). This is mainly a balance patch to...
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Future Plans for after judging
November 09, 2017
by
AI Sin
#Planned
Combat Rebalance We wanted to fix up the balance of combat, but due to time constraints, we had to revert. New system will make health more important and raw defense both less important and more impor...
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Game Judging Begins! No updates until finished!
November 06, 2017
by
AI Sin
Butler is finally catching up, but it means my builds are coming out 12 hours after I pushed them (and I've been submitting a new version every 4 hours). Since this is for IGMC2017, this game will not...
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0.0.1.1c Uploading! Download the RIGHT version!
November 06, 2017
by
AI Sin
I'm going to do a lot of version hopping as new tweaks are found. There is only really one main difference between 0.0.1.1b and 0.0.1.1c... One of the battles was far too easy and I wanted the players...
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0.0.1.1b
November 06, 2017
by
AI Sin
While the push will show up as 0.0.1.1a when it finishes, the new version is actually b. Fixed a few rather hefty bugs such as repeating text and bugs that prevented you from healing. Also fixed an i...
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First Major Revision 0.0.1.1a
November 05, 2017
by
AI Sin
Changed a massive chunk of the game to make updates easier in the future. Added some extra flavor text, removed a few minor bugs, unsure what bugs have been added. Major Gameplay Changes: Class chang...
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Regarding 0.0.1.0e
November 05, 2017
by
AI Sin
We have updated with 0.0.1.0e manually due to the game not updating properly. Note: Old saves will not work on this update. Bug Fixes: Major Route re-enabled. Changes: Difficulty revamped so that lowe...
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0.0.1.0e
November 05, 2017
by
AI Sin
0.0.1.0d is currently processing. 0.0.1.0e is ready and waiting for 0.0.1.0d to finish. Some major fixes, including revamping the difficulty. It means that at lower levels, you will fight easier monst...
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0.0.1.0b
November 04, 2017
by
AI Sin
Fixed a few bugs, added a few thousand more. Added 10 more endings! Some of these can be a little tricky to unlock!...
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0.0.1.0
November 04, 2017
by
AI Sin
0.0.1.0 has some somewhat major changes. In the 0.0.1.0e hotfix patch after (should be up very shortly), one minor ending is now made easier to achieve (It before require a lot of effort) and one end...
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Basic Test Up!
November 04, 2017
by
AI Sin
Currently submitting an update, but the first test is up. This one has a few of the extra debugging stuff still active so it is a bit easier (and harder)...
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