Changelogs


v0.0.0.1.c

  • Changes:
    • Instead of starting off with a heavy buff, you receive a stacking buff every 10 minutes. This wears off after 60 minutes.
    • Minor rebalance for Tulu and Nara
    • Increased potency of Charge and Regeneration accessories.
    • Added a hidden watch. Not of much use, but it is for those that want to check their playtime.
    • Added some additional hints for players to let them know if they haven't unlocked all the endings.
      • Added a partial skip option for players to make the final ending faster to obtain.
    • Added a new large fight for post-game.
    • Additional signpost information. When checking the next area signposts, the game will now tell you if it thinks you are not ready for the next area.
    • Added a tiny bit more guidance for players in the Mine.
    • (r9): Added some additional lines, including an extra line of credits.
  • Bug Fix:
    • Fixed some minor typos.
    • (hotfix): Fixed typo with watch.
    • (r9): Fixed some minor bugs

v0.0.0.1.b

  • New content:
    • Post-game secret content, including 2 alternative endings to unlock.
    • Semi-secret 'shop' becomes available again after completing the main story (was disabled after progressing past a certain point). This shop has more options when it returns if certain conditions are met.
    • Secret list item gained from completing the main story (tells you which secrets you are missing and tells you if you are currently on normal ending A or normal ending B).
    • Added a new item to the shop.
    • Added an item that returns you to base.
    • Added 3 new difficulties. These affect damage dealt and add an additional skill or multiple additional skills to enemies.
    • Additional (hidden) resource node added.
  • Changes:
    • Custom ultimate music added.
    • Increased chain crafting speed. Crafting will start slow, but will speed up.
    • Updated the battle guide (can be reviewed with a key item) so that the long description makes some of the skill combinations slightly more clear. (The exact combinations are still hidden, but this should help push the players into discovering them).
  • Rebalance: 
    • Enemies now do more damage, have more health, and have lower defenses. This change is to allow enemies to deal damage to the party as the party quickly grows stronger than the enemies. This also allows Nara to deal damage to enemies as long as she is close to the appropriate level and properly buffed/geared.
    • As the lowered defense and increased health make certain skills very powerful, minor rebalance to make bosses resist such skills.
    • Minimum damage enabled (attacks intended to do 0 damage will still do 0 damage).
    • Bosses are less susceptible to easy victories. Bosses can now recover from Permafrost and can counter Puppeteer (Eternal Playdate). While these skills can still be powerful, these ultimates no longer guarantee victory.
    • Insanity can be stopped by certain bosses. This is related to 'lore'.
    • Increased defensive abilities of Nara's gear.
    • Reduced the cost of Nol/Voyd's Stealth Potions.
    • Reduced the cost of Tulu's Light Punch and improved the defense destruction effects. 
    • Reduced the TP gain of all skills as the values were too high and Tulu would rarely lose access to her skills. Tulu's skills have been rebalanced so that their purposes are stronger as two of her skills were relatively useless.
    • Rebalanced Tulu's TP costs and gains further. Due to the enemies doing more damage, Tulu was gaining more TP than intended.
    • Increased Rest cost.
  • Bug fixes:
    • Fixed a minor exploit that allowed players to get infinite ore (up to 99).
    • Removed an exploit that allowed players to gain infinite money in an unintended manner.
    • Fixed a bug that caused chain crafting to cost more than intended.
    • Fixed some bugs that prevented movement in certain areas.
    • Fixed some bugs that caused incorrect damage values.
    • Fixed a bug that caused Nara's void attack to do no damage.
    • Fixed a text bug where the wrong line was said.
    • Fixed a bug that caused the game to autosave at the wrong point, which resulted in a autosave that was stuck.
    • Fixed: Character information wasn't added.
    • Fixed: Minor graphical bug.
    • Fixed: Minor graphical bug
    • Some additional bug fixes. 

v0.0.0.1.a

  • Preparing the post-game content. There will be a post-game secret in the next non-bugfix patch.
  • Fixed some minor bugs (you were given two of a key item when you only needed one. This didn't affect anything, but was unnecessary).
  • Rebalanced difficulty. In extreme cases of rushing, the game could be completed in less than 20 minutes. Reverted some things to a previous version's balance, which takes over an hour to fully complete.
  • Added Nol's custom song to her ultimate.
  • Added Music Box, which is obtained on completing the game. This will be updated with custom songs when they arrive.


To do:

  • Check balance for alternative difficulties.
  • Make pathing hints more clear.
  • Add in two illustrations + Gallery viewer item (May not be included in the contest version).
  • After the contest, will remove the stacking buffs - these buffs were meant to speed up the game for players that decided to take too much time exploring or grinding. These will be replaced with hidden buff gear.

Files

Time To Seek - Accelerated Edition 125 MB
Version 0.0.0.1.c.r9 Jul 22, 2021
Time To Seek - Accelerated Edition 125 MB
Version 0.0.0.1.a Jul 18, 2021

Get Time To Seek

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.